AoeStats
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Arena

504581183Analyzed
4v4 RM · 25d ago on Sep 5, 2026· 67m 45s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Turks · Germany
1025
+17
🇬🇧 Spanish · United Kingdom
1022
+17
🇩🇪 Bohemians · Germany
1008
+17
🇱🇹 Slavs · Lithuania
954
+19
🇦🇺 Berbers · Australia
1080
-19
🇨🇦 Hindustanis · Canada
1058
-18
🇵🇷 Persians · Puerto Rico
1017
-17
🇨🇴 Muisca · Colombia
1007
-16
Player eAPM Actions Feudal Castle Imperial Opening
59 4,025 11:39 16:00 20:38 ◆ FC into Fast Imp
42 2,840 11:00 15:25 34:02 ⛏ Fast Castle
42 2,833 10:49 14:45 31:02 ⛏ Fast Castle
33 2,219 11:11 17:23 51:00 ⛏ Fast Castle
29 1,944 12:01 22:36 33:27 ⛏ Fast Castle
25 1,697 11:54 15:42 47:34 ⛏ Fast Castle
24 1,642 11:58 20:14 39:22 ⛏ Fast Castle
22 1,518 12:05 17:16 36:04 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
47,205 22,195 36,025 2,800 108,225 114,167
42,095 37,430 18,850 9,705 108,080 134,935
45,990 44,515 15,275 1,780 107,560 119,355
50,590 24,500 17,195 2,250 94,535 111,834
30,685 32,905 15,615 1,865 81,070 104,101
33,490 18,707 21,470 4,350 78,017 79,254
24,790 33,840 9,090 3,380 71,100 73,097
20,380 26,310 5,790 2,850 55,330 61,461
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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