AoeStats
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MegaRandom

503905144Analyzed
3v3 RM · 28d ago on Sep 2, 2026· 51m 7s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Mongols · Argentina
1183
+10
🇦🇷 Persians · Argentina
1163
+10
🇦🇷 Spanish · Argentina
1115
+12
🇦🇺 Celts · Australia
1093
-13
🇧🇷 Burgundians · Brazil
1044
-11
🇨🇴 Berbers · Colombia
966
-8
Player eAPM Actions Feudal Castle Imperial Opening
45 2,315 9:17 17:37 32:30 ⛏ Fast Castle
33 1,687 11:48 16:34 36:52 ⛏ Fish Boom FC
31 1,601 12:16 21:44 46:02 ⛏ Fish Boom into Galleys FC
30 1,511 11:30 21:03 32:13 ⛏ Fish Boom into Galleys FC
23 1,186 11:02 21:45 35:20 ⛏ Fish Boom into Fire Galleys FC
18 932 9:39 16:56 32:35 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
20,115 23,802 14,860 300 59,077 71,531
21,640 15,320 9,260 3,070 49,290 55,071
18,810 11,660 15,060 2,580 48,110 52,740
19,810 16,113 6,430 1,350 43,703 49,977
13,095 19,345 6,105 3,600 42,145 45,557
14,140 10,814 7,680 3,665 36,299 40,158
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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