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Arabia

508928734Analyzed
2v2 RM · 7d ago on Sep 24, 2026· 29m 46s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Cumans · United Kingdom
1299
+8
🇪🇸 Slavs · Spain
968
+20
🇹🇷 Magyars · Türkiye
1112
-15
🇩🇪 Italians · Germany
1076
-13
Player eAPM Actions Feudal Castle Imperial Opening
46 1,362 10:20 21:18 — ⚔ Scout Rush
36 1,079 9:00 23:39 —
26 785 11:10 15:51 — ⛏ Fast Castle
12 358 10:58 18:12 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
8,085 7,257 2,395 950 18,687 20,690
7,230 7,703 1,005 1,600 17,538 19,145
8,300 5,955 1,475 1,500 17,230 18,709
6,520 5,166 1,240 200 13,126 14,925
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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