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Lombardia

508482895Analyzed
2v2 RM · 9d ago on Sep 22, 2026· 48m 1s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Teutons · Türkiye
1110
+14
🇷🇺 Turks · Russia
1062
+16
🇩🇪 Random · Germany
1143
-18
🇩🇪 Random · Germany
997
-12
Player eAPM Actions Feudal Castle Imperial Opening
56 2,711 10:14 20:53 37:19 ⛏ Fast Castle
54 2,610 11:18 19:35 34:22 ⚔ Archer Rush
42 2,030 10:08 16:14 33:20 ⛏ Fast Castle
33 1,602 8:59 19:18 35:59 ⚔ M@A Rush

Resources

Player Food Wood Gold Stone Spent Collected
19,400 13,185 10,555 5,530 48,670 64,808
14,570 15,035 8,045 850 38,500 44,670
17,275 12,287 6,680 1,505 37,747 52,700
9,845 5,868 1,920 1,625 19,258 26,134
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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