AoeStats
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Arena

508074796Analyzed
3v3 RM · 11d ago on Sep 20, 2026· 47m 6s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Georgians · Germany
1181
+15
🇩🇪 Wei · Germany
1160
+16
🇩🇪 Romans · Germany
1093
+19
🇹🇷 Celts · Türkiye
1178
-17
🇹🇷 Ethiopians · Türkiye
1162
-17
🇹🇷 Teutons · Türkiye
1141
-16
Player eAPM Actions Feudal Castle Imperial Opening
54 2,533 11:21 18:03 39:47 ⚔ Scout Rush
42 1,968 10:31 15:06 39:29 ⛏ Fast Castle
42 1,973 11:04 15:26 — ⚔ Archer Rush
31 1,454 10:02 19:03 — ⚔ M@A Rush
19 904 11:18 16:41 38:27 ⛏ Fast Castle
17 800 11:07 14:51 31:29 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
27,685 26,620 13,200 2,300 69,805 71,294
24,980 18,600 10,810 1,600 55,990 64,721
19,865 15,560 8,800 1,835 46,060 58,420
18,425 7,640 13,115 3,450 42,630 47,656
15,075 10,805 6,920 2,150 34,950 38,745
8,775 9,885 6,950 2,450 28,060 29,650
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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