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Arabia

506089616Analyzed
3v3 RM · 21d ago on Sep 12, 2026· 67m 58s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Franks · Türkiye
1190
+16
🇹🇷 Khitans · Türkiye
1177
+17
🇹🇷 Britons · Türkiye
1163
+17
🇬🇧 Vietnamese · United Kingdom
1282
-20
🇩🇪 Spanish · Germany
1183
-16
🇩🇪 Mongols · Germany
1119
-14
Player eAPM Actions Feudal Castle Imperial Opening
57 3,866 10:14 22:16 38:07 ⚔ Archers into Skirms
52 3,518 9:35 23:03 48:59 ⚔ Scout Rush
44 3,014 9:44 22:51 45:26 ⚔ Scouts into Skirms
40 2,746 10:14 26:29 41:00 ⚔ Archer Rush
25 1,711 10:39 22:05 53:31
22 1,515 12:25 20:24 53:29

Resources

Player Food Wood Gold Stone Spent Collected
41,455 28,615 22,435 2,300 94,805 96,182
30,205 33,378 16,255 2,365 82,203 86,470
28,355 26,129 16,935 3,980 75,399 80,645
30,640 25,494 12,050 4,900 73,084 86,583
32,540 19,270 14,530 4,225 70,565 82,272
22,315 21,965 10,020 2,800 57,100 63,843
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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