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Socotra

504431547Analyzed
2v2 RM · 27d ago on Sep 5, 2026· 19m 10s· 4 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Ethiopians · Türkiye
1146
+14
🇹🇷 Celts · Türkiye
1116
+15
🇦🇺 Japanese · Australia
1124
-16
🇨🇳 Koreans · China
1063
-13
Player eAPM Actions Feudal Castle Imperial Opening
62 1,191 10:01 — — ⚔ Archer Rush
54 1,038 14:53 — — ⚔ M@A into Towers
37 718 10:25 — —
3 54 — — —

Resources

Player Food Wood Gold Stone Spent Collected
2,960 3,275 1,270 0 7,505 7,848
3,650 2,181 450 250 6,531 7,426
2,600 905 490 125 4,120 4,496
200 50 0 0 250 84
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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