AoeStats
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Fortress

508613333Analyzed
2v2 RM · 8d ago on Sep 23, 2026· 33m 48s· 4 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇯🇵 Franks · Japan
1244
+16
🇦🇷 Poles · Argentina
1194
+18
🇬🇧 Hindustanis · United Kingdom
1291
-19
🇩🇪 Bohemians · Germany
1183
-15
Player eAPM Actions Feudal Castle Imperial Opening
36 1,212 6:46 10:24 30:09 ⛏ Fast Castle
25 854 8:15 12:27 31:22 ⛏ Fast Castle
23 774 7:42 11:16 24:13 ⛏ Fast Castle
16 529 7:14 12:04 24:22 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
21,250 11,150 9,885 300 42,585 44,677
17,260 9,235 9,105 2,900 38,500 42,390
15,280 13,573 3,330 1,070 33,253 36,424
16,435 6,245 7,175 100 29,955 30,847
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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