AoeStats
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Arena

509533135Analyzed
2v2 RM · 6d ago on Sep 27, 2026· 43m 43s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Huns · Argentina
889
+16
🇦🇷 Spanish · Argentina
861
+17
🇺🇸 Ethiopians · United States
895
-17
🇺🇸 Burgundians · United States
865
-16
Player eAPM Actions Feudal Castle Imperial Opening
41 1,788 11:44 18:55 36:06
31 1,371 10:52 19:24 27:12 ⛏ Fast Castle
31 1,349 10:15 14:55 34:30 ⚔ FC into Archers
11 495 13:05 20:29 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
12,505 15,860 13,780 850 42,995 49,928
15,265 8,460 8,430 1,665 33,820 37,444
13,240 9,430 7,310 1,500 31,480 35,619
14,755 5,940 8,845 850 30,390 41,457
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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