AoeStats
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Oasis

509019776Analyzed
3v3 RM · 8d ago on Sep 25, 2026· 81m 24s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Mongols · United States
861
+16
🇧🇷 Franks · Brazil
859
+17
🇦🇷 Britons · Argentina
835
+25
🇺🇸 Malay · United States
964
-21
🇺🇸 Burgundians · United States
864
-17
🇺🇸 Byzantines · United States
783
-13
Player eAPM Actions Feudal Castle Imperial Opening
34 2,805 11:29 28:00 34:36 ⚔ Archers into Skirms
25 2,018 10:11 22:35 36:35 ⚔ Scout Rush
24 1,970 10:16 15:15 32:56 ⛏ Fast Castle
16 1,263 9:55 20:35 41:05 ⚔ Scout Rush
10 825 13:02 23:11 59:03 ⛏ Fast Castle
8 634 11:40 29:05 54:04 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
33,215 44,032 21,690 3,460 102,397 130,112
36,255 21,765 35,250 5,400 98,670 111,655
14,900 25,345 21,565 4,740 66,550 81,331
21,240 25,750 13,330 4,270 64,590 76,911
20,820 6,665 15,595 2,800 45,880 62,426
11,560 6,600 3,910 3,325 25,395 34,896
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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