AoeStats
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Nomad

508139273Analyzed
4v4 RM · 13d ago on Sep 21, 2026· 56m 37s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Celts · United States
1230
+14
🇲🇽 Huns · Mexico
1173
+17
🇺🇸 Malians · United States
1160
+17
🇦🇷 Japanese · Argentina
1147
+17
🇨🇱 Huns · Chile
1203
-17
🇨🇱 Vietnamese · Chile
1188
-16
🇨🇱 Franks · Chile
1187
-16
🇨🇱 Spanish · Chile
1165
-16
Player eAPM Actions Feudal Castle Imperial Opening
45 2,555 13:11 23:22 44:17 ⚔ Fish Boom into Scouts
39 2,187 12:32 20:19 45:45 ⚔ Fish Boom into Scouts
37 2,113 14:25 26:16 54:03 ⚔ Fish Boom into Drush into Fire Galleys FC
31 1,759 13:21 23:38 41:01 ⚔ Scout Rush
28 1,603 16:51 21:21 43:16 ⛏ Fish Boom FC
20 1,159 14:32 24:23 44:35 ⛏ Fish Boom into Fire Galleys FC
19 1,080 13:47 24:23 49:12 ⚔ Fish Boom into Archers
17 969 13:53 27:45 — ⛏ Fish Boom into Fire Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
37,985 25,328 20,090 3,250 86,653 86,949
20,740 19,846 13,905 3,900 58,391 71,504
20,930 22,729 8,615 4,865 57,139 63,845
21,345 8,414 13,595 4,070 47,424 52,412
17,770 17,109 7,735 1,925 44,539 53,960
12,730 12,984 8,715 3,370 37,799 39,433
10,150 13,242 7,930 2,350 33,672 37,110
7,265 8,709 1,740 2,255 19,969 24,526
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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