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African Clearing

504611848Analyzed
4v4 RM · 24d ago on Sep 5, 2026· 35m 1s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Spanish · Argentina
1367
+11
🇺🇾 Ethiopians · Uruguay
1314
+13
🇦🇷 Italians · Argentina
1251
+16
🇨🇱 Bulgarians · Chile
1165
+19
🇨🇳 Wu · China
1255
-15
🇺🇸 Georgians · United States
1253
-15
🇧🇷 Poles · Brazil
1251
-15
🇵🇪 Bengalis · Peru
1236
-14
Player eAPM Actions Feudal Castle Imperial Opening
53 1,849 15:25 19:20 — ⛏ Fast Castle
44 1,529 13:02 21:08 — ⚔ Scout Rush
42 1,455 14:53 18:52 — ⛏ Fast Castle
40 1,396 14:12 18:30 — ⛏ Fast Castle
38 1,348 16:40 21:36 — ⛏ Fast Castle
37 1,288 13:24 19:21 — ⚔ Archer Rush
24 839 15:39 20:07 — ⛏ Fast Castle
20 709 13:47 20:52 — ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
10,335 7,371 3,130 1,700 22,536 25,172
8,290 6,950 1,760 2,250 19,250 20,994
8,060 5,028 2,705 2,750 18,543 18,235
7,375 6,560 2,605 1,600 18,140 19,614
6,540 6,615 3,055 1,075 17,285 17,555
7,480 6,921 2,215 400 17,016 17,676
7,075 6,901 2,080 950 17,006 17,726
3,790 2,202 270 200 6,462 5,729
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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