AoeStats
← Aleksander Tiriev

Baltic

510353216Analyzed
2v2 RM · 3d ago on Sep 30, 2026· 44m 52s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Spanish · Chile
808
+15
🇪🇸 Japanese · Spain
762
+17
🇪🇸 Malay · Spain
856
-19
🇪🇸 Vikings · Spain
709
-13
Player eAPM Actions Feudal Castle Imperial Opening
34 1,528 11:05 18:12 43:09 ⛏ Fish Boom FC
25 1,105 13:10 26:38 — ⛏ Fish Boom into Fire Galleys FC
23 1,030 9:32 27:02 — ⛏ Fish Boom into Fire Galleys FC
15 689 9:53 19:06 39:51 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
13,560 11,718 7,825 850 33,953 34,734
9,470 13,928 7,145 2,425 32,968 41,550
16,570 8,355 5,870 1,510 32,305 42,595
9,210 9,175 2,570 1,330 22,285 25,442
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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