AoeStats
← Aleksander Tiriev

Arena

510135076Analyzed
4v4 RM · 4d ago on Sep 29, 2026· 55m 28s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Khmer · Türkiye
902
+16
🇪🇸 Turks · Spain
854
+18
🇮🇳 Cumans · India
830
+19
🇰🇿 Ethiopians · Kazakhstan
824
+19
🇪🇸 Vietnamese · Spain
1005
-23
🇪🇸 Byzantines · Spain
981
-21
🇪🇸 Franks · Spain
869
-17
🇪🇸 Vikings · Spain
733
-11
Player eAPM Actions Feudal Castle Imperial Opening
59 3,281 9:49 18:17 38:57 ⚔ Archers FC
31 1,715 10:15 15:26 30:01 ⛏ Fast Castle
31 1,706 12:07 19:30 33:37 ⛏ Fast Castle
26 1,427 10:15 17:42 31:04 ⚔ FC into Scouts
22 1,241 11:02 15:12 30:25 ⛏ Fast Castle
22 1,237 11:42 18:10 38:10 ⚔ Skirmisher Rush
19 1,056 12:16 17:38 34:41 ⛏ Fast Castle
18 998 13:19 24:59 34:02

Resources

Player Food Wood Gold Stone Spent Collected
31,095 21,975 13,585 1,500 68,155 71,876
25,010 22,885 13,670 4,100 65,665 72,173
29,125 17,465 17,470 1,075 65,135 74,821
29,970 11,910 17,520 2,365 61,765 76,457
18,015 23,905 12,220 3,040 57,180 67,291
23,850 14,275 9,610 1,175 48,910 53,422
16,945 17,265 7,720 1,195 43,125 52,986
18,330 10,560 5,285 905 35,080 41,658
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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