AoeStats
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Arabia

509546462Analyzed
2v2 RM · 6d ago on Sep 27, 2026· 49m 34s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Teutons · United States
890
+21
🇳🇵 Japanese · Nepal
861
+21
🇷🇺 Japanese · Russia
993
-21
🇷🇺 Bulgarians · Russia
992
-21
Player eAPM Actions Feudal Castle Imperial Opening
28 1,409 11:10 25:13 — ⚔ Archer Rush
26 1,301 10:22 25:51 45:30 ⚔ Archer Rush
20 1,001 9:39 23:06 — ⚔ M@A into Towers FC
19 921 10:48 24:07 — ⚔ Drush

Resources

Player Food Wood Gold Stone Spent Collected
12,375 7,603 7,835 2,910 30,723 33,172
12,560 7,455 7,460 1,725 29,200 35,023
10,895 8,795 7,010 1,945 28,645 32,812
12,625 8,247 3,610 1,000 25,482 26,600
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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