AoeStats
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Pilgrims

509541926Analyzed
2v2 RM · 6d ago on Sep 27, 2026· 42m 47s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Celts · Germany
880
+17
🇨🇱 Portuguese · Chile
856
+18
🇺🇸 Vikings · United States
908
-18
🇳🇵 Portuguese · Nepal
878
-17
Player eAPM Actions Feudal Castle Imperial Opening
33 1,428 12:31 17:47 34:24 ⛏ Fish Boom FC
29 1,222 11:13 18:00 37:30 ⚔ Fish Boom FC into Fire Galleys into Scouts
24 1,042 10:49 19:29 — ⚔ Fish Boom into Scouts into Fire Galleys
14 612 11:13 23:10 30:52 ⛏ Fish Boom into Fast Imp

Resources

Player Food Wood Gold Stone Spent Collected
18,635 15,020 8,910 3,750 46,315 49,726
13,890 10,922 5,255 2,550 32,617 36,158
9,080 12,575 3,776 1,600 27,031 30,254
9,420 9,615 4,715 950 24,700 33,650
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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