AoeStats
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Pilgrims

509388169Analyzed
3v3 RM · 6d ago on Sep 26, 2026· 48m 4s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇴 Bulgarians · Romania
1092
+9
🇨🇱 Britons · Chile
1004
+12
🇹🇷 Italians · Türkiye
985
+13
🇳🇵 Huns · Nepal
943
-17
🇺🇸 Turks · United States
919
-11
🇳🇵 Bulgarians · Nepal
904
-11
Player eAPM Actions Feudal Castle Imperial Opening
36 1,748 11:17 20:16 36:30 ⚔ Fish Boom into Scouts into Fire Galleys into Archers
34 1,626 11:33 19:57 37:39 ⛏ Fish Boom into Galleys FC
29 1,397 12:03 19:43 39:36 ⚔ Fish Boom into Drush
27 1,312 11:30 21:00 37:47 ⛏ Fish Boom into Fire Galleys FC
18 881 10:15 29:12 — ⚔ Fish Boom into Galleys into Scouts
14 674 11:26 16:37 24:07 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
17,950 15,139 7,305 1,800 42,194 43,186
14,275 8,320 8,175 1,700 32,470 36,281
9,375 12,428 7,255 2,150 31,208 37,264
10,230 12,635 5,300 2,800 30,965 47,406
7,510 6,765 1,685 550 16,510 17,055
4,460 4,339 1,590 1,505 11,894 12,394
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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