AoeStats
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Black Forest

509367176Analyzed
3v3 RM · 7d ago on Sep 26, 2026· 68m 7s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇵 Vietnamese · Nepal
946
+21
🇺🇸 Teutons · United States
919
+14
🇳🇵 Japanese · Nepal
900
+17
🇬🇧 Burgundians · United Kingdom
904
-15
🇦🇷 Persians · Argentina
889
-14
🇺🇸 Teutons · United States
853
-13
Player eAPM Actions Feudal Castle Imperial Opening
33 2,247 12:24 17:42 31:29 ⛏ Fast Castle
32 2,209 14:01 27:25 50:48 ⚔ Fish Boom into Archers
26 1,768 12:10 19:42 34:17 ⛏ Fast Castle
26 1,761 11:46 21:48 36:45
24 1,616 10:19 14:36 30:42 ⛏ Fast Castle
9 621 15:33 20:52 29:08 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
36,070 22,485 31,120 4,130 93,805 121,929
35,130 22,772 16,970 3,040 77,912 102,593
26,780 27,527 15,295 3,350 72,952 92,698
16,055 24,285 16,370 3,575 60,285 81,843
20,555 18,365 10,865 2,540 52,325 53,196
10,590 9,804 5,315 850 26,559 32,690
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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