AoeStats
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Black Forest

508018463Analyzed
3v3 RM · 12d ago on Sep 20, 2026· 82m 15s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Turks · United States
892
+11
🇳🇵 Vietnamese · Nepal
863
+26
🇳🇵 Japanese · Nepal
850
+21
🇫🇮 Saracens · Finland
790
-13
🇩🇰 Slavs · Denmark
765
-11
🇺🇸 Britons · United States
760
-11
Player eAPM Actions Feudal Castle Imperial Opening
29 2,363 14:20 22:57 32:35 ⛏ Fast Castle
26 2,106 13:30 21:57 29:36 ⛏ Fast Castle
24 1,980 10:58 16:22 23:56 ⛏ Fast Castle
22 1,802 10:18 23:33 43:51 ⛏ Fast Castle
20 1,618 12:43 22:55 45:01 ⚔ FC into Archers
13 1,053 14:30 19:15 45:03 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
22,280 39,430 20,575 5,385 87,670 108,029
25,825 33,425 15,730 6,955 81,935 91,644
35,765 22,087 16,685 3,960 78,497 133,396
31,895 20,340 18,400 2,410 73,045 102,117
21,255 16,811 22,565 2,930 63,561 71,301
24,715 16,957 13,450 2,525 57,647 60,800
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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