AoeStats
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Black Forest

507869209Analyzed
2v2 RM · 13d ago on Sep 20, 2026· 62m 23s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Magyars · Argentina
876
+36
🇺🇸 Teutons · United States
846
+18
🇹🇷 Mongols · Türkiye
914
-18
🇵🇱 Portuguese · Poland
870
-29
Player eAPM Actions Feudal Castle Imperial Opening
49 3,084 13:03 16:48 44:18 ⛏ Fast Castle
33 2,047 10:32 20:41 36:01 ⛏ Fast Castle
24 1,476 10:25 16:38 39:48 ⚔ Archers FC
19 1,185 13:15 22:46 39:10 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
15,675 30,144 15,995 1,530 63,344 73,566
25,175 18,786 14,420 3,300 61,681 78,539
23,605 16,591 17,120 2,805 60,121 69,218
19,295 14,871 10,570 4,785 49,521 56,651
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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