AoeStats
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African Clearing

506579127Analyzed
3v3 RM · 19d ago on Sep 14, 2026· 55m 45s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Dravidians · Mexico
995
+9
🇲🇽 Burgundians · Mexico
980
+10
🇨🇱 Chinese · Chile
937
+12
🇳🇵 Aztecs · Nepal
851
-32
🇳🇵 Burmese · Nepal
839
-27
🇺🇸 Teutons · United States
834
-15
Player eAPM Actions Feudal Castle Imperial Opening
33 1,824 13:52 19:28 27:03 ◆ FC into Fast Imp
25 1,401 14:29 20:19 — ⛏ Fast Castle
20 1,094 19:01 27:02 — ⚔ Drush FC
19 1,078 15:11 23:10 52:22 ⛏ Fast Castle
17 938 16:10 22:57 51:37 ⛏ Fast Castle
17 959 13:28 27:14 50:11 ⚔ Scouts into Fish Boom

Resources

Player Food Wood Gold Stone Spent Collected
24,570 16,322 14,775 1,600 57,267 64,856
25,195 10,820 15,265 1,830 53,110 67,105
21,990 13,188 7,415 2,390 44,983 52,758
10,715 5,668 3,415 1,100 20,898 20,870
9,335 6,020 3,125 1,600 20,080 23,633
5,520 6,992 2,000 1,700 16,212 15,640
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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