AoeStats
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Arena

506574533Analyzed
3v3 RM · 19d ago on Sep 14, 2026· 52m 13s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Magyars · Mexico
906
+15
🇭🇰 Franks · Hong Kong SAR China
863
+17
🇮🇳 Lithuanians · India
841
+17
🇳🇵 Vietnamese · Nepal
899
-48
🇳🇵 Bulgarians · Nepal
881
-42
🇺🇸 Goths · United States
858
-24
Player eAPM Actions Feudal Castle Imperial Opening
29 1,515 10:55 18:31 35:27 ⛏ Fast Castle
27 1,386 11:53 16:25 39:33 ⛏ Fast Castle
21 1,092 10:44 15:07 38:17 ⛏ Fast Castle
18 940 9:56 15:14 34:04 ⛏ Fast Castle
15 758 11:15 15:59 28:51 ⛏ Fast Castle
13 692 12:34 17:26 33:44 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
20,800 17,550 16,835 2,250 57,435 75,394
23,130 16,005 7,850 2,350 49,335 53,060
21,970 11,325 14,620 850 48,765 85,543
20,745 13,535 10,585 2,900 47,765 58,471
13,630 15,150 10,160 2,150 41,090 53,480
18,060 12,555 4,785 1,900 37,300 42,544
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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