AoeStats
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Arena

506321054Analyzed
2v2 RM · 20d ago on Sep 13, 2026· 59m 55s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Poles · United States
957
+15
🇩🇪 Britons · Germany
801
+26
🇳🇵 Byzantines · Nepal
949
-57
🇺🇸 Teutons · United States
894
-31
Player eAPM Actions Feudal Castle Imperial Opening
26 1,555 11:01 17:33 31:59 ⛏ Fast Castle
25 1,480 11:18 17:11 40:25 ⛏ Fast Castle
20 1,177 10:07 15:01 33:15 ⛏ Fast Castle
18 1,070 11:11 19:12 36:32 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
33,995 12,410 22,220 1,510 70,135 104,174
24,275 22,240 3,765 1,600 51,880 56,475
21,235 9,875 12,665 2,550 46,325 54,775
15,205 16,355 10,620 3,105 45,285 64,436
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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