AoeStats
← zephyrutia

Arena

506156574Analyzed
2v2 RM · 20d ago on Sep 12, 2026· 50m 52s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Vietnamese · Türkiye
929
+17
🇨🇳 Franks · China
897
+18
🇳🇵 Mongols · Nepal
952
-53
🇺🇸 Teutons · United States
926
-32
Player eAPM Actions Feudal Castle Imperial Opening
34 1,733 9:45 20:21 34:03 ⛏ Fast Castle
24 1,198 10:41 18:52 28:11 ⛏ Fast Castle
23 1,193 10:32 15:17 31:08 ⛏ Fast Castle
22 1,107 10:07 14:59 33:44 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
15,730 18,675 10,490 2,350 47,245 52,257
12,175 15,440 11,705 1,500 40,820 51,708
15,690 8,605 8,995 2,905 36,195 39,125
12,500 6,520 5,690 2,405 27,115 30,383
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.