AoeStats
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MegaRandom

506143367Analyzed
2v2 RM · 20d ago on Sep 12, 2026· 81m 44s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Romans · Taiwan
999
+15
🇹🇼 Persians · Taiwan
999
+15
🇳🇵 Vietnamese · Nepal
1000
-48
🇺🇸 Teutons · United States
954
-28
Player eAPM Actions Feudal Castle Imperial Opening
36 2,939 14:01 21:51 38:25 ⚔ Fish Boom into Archers
20 1,622 12:15 16:46 38:26 ⛏ Fish Boom FC
20 1,610 14:20 19:58 37:37 ⛏ Fish Boom FC
18 1,463 11:09 20:10 34:51 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
32,010 37,900 21,310 2,150 93,370 130,834
34,075 20,583 22,150 4,100 80,908 126,381
36,300 19,210 18,985 3,600 78,095 84,166
16,680 32,618 18,770 3,450 71,518 99,792
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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