AoeStats
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MegaRandom

510376735Analyzed
3v3 RM · 11h ago on Sep 30, 2026· 2m 59s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Vietnamese · Germany
1428
+13
1428
+13
🇬🇧 Poles · United Kingdom
1379
+16
🇺🇦 Vikings · Ukraine
1374
-14
🇧🇾 Celts · Belarus
1373
-14
🇧🇾 Huns · Belarus
1361
-14
Player eAPM Actions Feudal Castle Imperial Opening
54 160 — — —
46 137 — — —
38 112 — — —
38 112 — — —
26 78 — — —
4 11 — — —

Resources

Player Food Wood Gold Stone Spent Collected
450 25 50 0 525 489
250 100 50 0 400 386
350 0 50 0 400 351
350 0 0 0 350 406
300 0 0 0 300 420
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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