AoeStats
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Nomad

510367711Analyzed
3v3 RM · 21h ago on Sep 30, 2026· 58m 6s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇹 Mongols · Italy
1408
+15
🇮🇹 Vietnamese · Italy
1393
+16
🇮🇹 Berbers · Italy
1375
+16
🇺🇦 Spanish · Ukraine
1390
-16
🇧🇾 Burgundians · Belarus
1389
-16
🇧🇾 Burmese · Belarus
1376
-15
Player eAPM Actions Feudal Castle Imperial Opening
50 2,879 12:35 16:55 43:03 ⛏ Fish Boom FC
48 2,814 12:48 16:53 41:02 ⛏ Fish Boom FC
47 2,724 14:25 20:15 37:26 ⛏ Fish Boom FC
41 2,359 13:59 19:22 — ⛏ Fish Boom FC
39 2,291 14:05 19:59 43:49 ⛏ Fish Boom FC
39 2,251 12:31 23:00 — ⚔ Fish Boom into Towers FC into Archers

Resources

Player Food Wood Gold Stone Spent Collected
30,500 16,055 25,990 3,205 75,750 80,213
27,475 22,601 14,320 5,060 69,456 69,840
28,540 21,539 10,480 3,060 63,619 65,340
18,545 12,979 11,950 2,045 45,519 51,713
12,330 17,290 5,105 4,505 39,230 39,231
15,925 12,365 3,970 2,405 34,665 34,612
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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