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Pilgrims

509176311Analyzed
3v3 RM · 5d ago on Sep 25, 2026· 30m 17s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇦 Armenians · Ukraine
1397
+15
🇧🇾 Mongols · Belarus
1393
+16
🇧🇾 Malay · Belarus
1386
+16
🇨🇭 Dravidians · Switzerland
1392
-16
🇨🇭 Britons · Switzerland
1391
-16
🇧🇪 Malians · Belgium
1369
-15
Player eAPM Actions Feudal Castle Imperial Opening
43 1,291 11:06 20:45 29:11 ⛏ Fish Boom FC
41 1,242 12:39 24:02 — ⚔ Fish Boom into M@A
41 1,240 12:19 19:05 — ⛏ Fish Boom FC
29 879 10:58 18:35 — ⛏ Fish Boom
27 815 11:25 23:10 — ⛏ Fish Boom into Fire Galleys FC into Galleys
24 739 11:37 — — ⚔ Fish Boom into Towers into Archers

Resources

Player Food Wood Gold Stone Spent Collected
6,710 10,177 3,485 105 20,477 22,032
4,925 11,398 3,365 205 19,893 20,709
8,210 5,901 2,020 850 16,981 16,556
7,780 5,290 2,450 855 16,375 18,921
6,160 6,190 1,140 1,115 14,605 15,073
3,350 4,201 955 840 9,346 10,659
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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