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Pilgrims

508962380Analyzed
3v3 RM · 6d ago on Sep 24, 2026· 25m 38s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇦 Shu · Ukraine
1367
+15
🇧🇾 Hindustanis · Belarus
1363
+15
🇧🇾 Wei · Belarus
1356
+15
🇭🇰 Georgians · Hong Kong SAR China
1362
-16
🇸🇪 Malians · Sweden
1356
-16
🇹🇷 Aztecs · Türkiye
1293
-13
Player eAPM Actions Feudal Castle Imperial Opening
45 1,149 10:31 17:48 — ⚔ Fish Boom into Archers FC
39 1,006 12:31 18:43 — ⛏ Fish Boom into Galleys FC
35 907 10:26 16:18 — ⛏ Fish Boom FC into Galleys
34 884 12:59 22:37 — ⚔ Fish Boom into Fire Galleys FC into Scouts
33 858 10:50 — — ⚔ Fish Boom into Archers
29 731 11:16 18:51 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
5,780 6,382 1,790 105 14,057 15,814
6,170 5,615 535 1,615 13,935 16,405
4,175 6,633 2,545 200 13,553 13,929
4,715 6,075 2,000 100 12,890 13,726
4,525 5,980 1,415 950 12,870 13,234
1,800 4,567 895 100 7,362 9,753
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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