AoeStats
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Nomad

508946342Analyzed
3v3 RM · 6d ago on Sep 24, 2026· 46m 58s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇦 Malians · Ukraine
1371
+14
🇧🇾 Portuguese · Belarus
1365
+15
🇧🇾 Gurjaras · Belarus
1358
+15
🇪🇸 Bengalis · Spain
1402
-18
🇪🇸 Muisca · Spain
1331
-14
🇩🇴 Malay · Dominican Republic
1267
-12
Player eAPM Actions Feudal Castle Imperial Opening
40 1,859 12:50 21:47 43:30 ⛏ Fish Boom FC
40 1,858 13:47 18:45 39:51 ⛏ Fish Boom FC
35 1,660 13:31 21:53 41:11 ⛏ Fish Boom into Galleys FC
35 1,638 12:57 23:43 — ⛏ Fish Boom FC
24 1,105 12:45 17:01 46:33 ⛏ Fish Boom FC
19 888 14:17 22:58 43:23 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
16,075 18,172 8,596 1,470 44,313 48,999
22,020 12,530 5,280 2,450 42,280 43,748
13,845 11,291 5,100 3,775 34,011 38,324
14,130 11,875 5,290 2,350 33,645 40,632
11,625 11,725 5,190 1,795 30,335 34,808
7,350 7,995 2,025 1,325 18,695 20,482
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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