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Pilgrims

508717174Analyzed
3v3 RM · 7d ago on Sep 23, 2026· 44m 31s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇦 Poles · Ukraine
1396
+19
🇧🇾 Lithuanians · Belarus
1388
+19
🇧🇾 Magyars · Belarus
1381
+19
🇫🇮 Hindustanis · Finland
1503
-21
🇫🇮 Malians · Finland
1472
-20
🇫🇮 Bohemians · Finland
1383
-16
Player eAPM Actions Feudal Castle Imperial Opening
40 1,772 12:17 17:36 — ⚔ Fish Boom FC into Scouts
39 1,754 11:53 15:32 37:40 ⛏ Fish Boom FC
38 1,683 10:38 14:33 32:13 ⛏ Fish Boom FC
38 1,699 11:52 16:51 — ⚔ Fish Boom into Archers
33 1,462 12:43 21:04 — ⚔ Fish Boom into Towers FC
26 1,141 10:22 15:29 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
15,805 12,620 8,300 2,065 38,790 40,998
17,440 12,115 7,470 1,600 38,625 51,525
11,750 12,597 2,760 4,175 31,282 30,981
6,375 11,500 3,115 2,670 23,660 28,805
8,775 9,728 2,720 1,310 22,533 22,874
7,710 9,885 3,055 1,690 22,340 23,200
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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