AoeStats
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Nomad

508292124Analyzed
3v3 RM · 9d ago on Sep 21, 2026· 38m 25s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇦 Magyars · Ukraine
1376
+17
🇧🇾 Bulgarians · Belarus
1367
+18
🇧🇾 Berbers · Belarus
1359
+18
🇵🇪 Cumans · Peru
1426
-19
🇵🇪 Burgundians · Peru
1416
-18
🇲🇽 Wu · Mexico
1359
-16
Player eAPM Actions Feudal Castle Imperial Opening
43 1,659 13:51 23:44 — ⚔ Fish Boom into Archers
40 1,527 12:58 19:53 — ⛏ Fish Boom FC
37 1,422 12:35 23:05 — ⚔ Fish Boom into Drush
37 1,411 13:48 18:52 — ⛏ Fish Boom FC
33 1,258 12:30 24:25 — ⚔ Fish Boom into Scouts into Fire Galleys
31 1,199 12:09 24:18 — ⚔ Drush FC

Resources

Player Food Wood Gold Stone Spent Collected
14,865 11,402 5,495 1,160 32,922 33,512
12,240 10,076 3,195 230 25,741 26,794
11,290 8,230 2,575 1,005 23,100 23,022
8,375 8,148 3,325 1,285 21,133 23,597
8,270 6,105 1,935 950 17,260 16,460
3,610 2,269 490 230 6,599 6,751
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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