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Pilgrims

508277785Analyzed
3v3 RM · 9d ago on Sep 21, 2026· 30m 3s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Slavs · Argentina
1556
+9
🇩🇪 Portuguese · Germany
1534
+10
🇲🇽 Koreans · Mexico
1417
+15
🇺🇦 Khmer · Ukraine
1406
-12
🇧🇾 Armenians · Belarus
1396
-11
🇧🇾 Italians · Belarus
1388
-11
Player eAPM Actions Feudal Castle Imperial Opening
43 1,304 11:10 19:16 — ⛏ Fish Boom FC
39 1,164 13:15 22:36 — ⚔ Fish Boom into M@A into Fire Galleys
38 1,154 9:45 12:54 — ⛏ Fish Boom FC
37 1,114 11:10 22:06 — ⛏ Fish Boom into Galleys into Fire Galleys FC
32 963 10:59 14:50 — ⛏ Fish Boom FC
31 929 11:25 15:32 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
7,910 9,610 2,775 960 21,255 22,556
8,920 7,757 2,505 305 19,487 19,952
7,400 4,400 4,195 850 16,845 18,929
4,735 7,545 1,480 1,370 15,130 16,192
4,400 5,478 2,195 775 12,848 12,914
4,305 4,313 830 880 10,328 9,599
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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