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Pilgrims

508270652Analyzed
3v3 RM · 9d ago on Sep 21, 2026· 46m 46s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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Player eAPM Actions Feudal Castle Imperial Opening
41 1,923 12:41 18:52 — ⛏ Fish Boom FC
39 1,832 10:19 14:06 34:59 ⛏ Fish Boom FC
36 1,669 12:19 18:00 35:17 ⚔ Fish Boom into M@A into Fire Galleys FC
28 1,319 11:33 16:06 28:38 ⛏ Fish Boom into Galleys FC
24 1,131 11:22 18:53 — ⛏ Fish Boom into Fire Galleys FC
19 903 12:28 17:56 31:58 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
19,225 16,888 9,345 980 46,438 62,169
19,250 11,720 8,560 1,075 40,605 44,027
15,095 14,316 8,115 2,575 40,101 43,745
10,675 15,249 4,475 1,165 31,564 34,644
10,890 10,367 2,015 1,920 25,192 26,183
6,250 8,744 2,745 1,070 18,809 23,463
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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