AoeStats
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Oasis

508267815Analyzed
3v3 RM · 9d ago on Sep 21, 2026· 15m 2s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇱 Aztecs · Netherlands
1375
+17
🇳🇱 Inca · Netherlands
1365
+18
🇺🇸 Lithuanians · United States
1331
+20
🇺🇦 Italians · Ukraine
1413
-19
🇧🇾 Shu · Belarus
1401
-18
🇧🇾 Franks · Belarus
1393
-18
Player eAPM Actions Feudal Castle Imperial Opening
48 727 12:06 — — ⚔ Scout Rush
40 595 11:25 — —
38 577 10:38 — —
36 541 9:07 — — ⛏ Fast Castle
36 549 12:30 — —
21 310 12:56 — — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
2,975 1,515 250 0 4,740 5,511
2,675 1,561 250 0 4,486 6,000
2,325 1,336 300 0 3,961 4,289
1,925 1,365 50 0 3,340 4,359
1,750 1,209 50 170 3,179 4,010
1,800 1,235 0 0 3,035 4,013
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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