AoeStats
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Nomad

508037405Analyzed
3v3 RM · 10d ago on Sep 20, 2026· 84m 10s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇦 Slavs · Ukraine
1401
+12
🇧🇾 Celts · Belarus
1389
+12
🇧🇾 Lithuanians · Belarus
1381
+12
🇧🇪 Spanish · Belgium
1323
-13
🇺🇸 Vikings · United States
1307
-12
🇨🇦 Wu · Canada
1276
-11
Player eAPM Actions Feudal Castle Imperial Opening
47 3,977 14:07 20:08 37:29 ⛏ Fish Boom FC
41 3,479 14:52 19:26 80:47 ⛏ Fish Boom FC
38 3,167 12:51 21:59 33:50 ⛏ Fish Boom into Fire Galleys FC
34 2,899 14:29 18:53 38:19 ⛏ Fish Boom FC
33 2,797 15:14 24:32 51:59 ⚔ Fish Boom into Archers
31 2,598 13:20 17:32 29:29 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
56,290 35,690 35,895 11,455 139,330 152,038
43,920 50,980 17,400 4,325 116,625 140,817
47,290 17,933 34,480 7,495 107,198 110,585
36,640 34,919 13,125 4,680 89,364 91,231
39,050 28,190 13,280 4,485 85,005 87,563
38,635 26,675 5,740 1,550 72,600 79,534
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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