AoeStats
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Nomad

508031170Analyzed
3v3 RM · 10d ago on Sep 20, 2026· 42m 5s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇦 Wu · Ukraine
1389
+12
🇧🇾 Armenians · Belarus
1376
+13
🇧🇾 Koreans · Belarus
1368
+13
🇧🇪 Portuguese · Belgium
1337
-14
🇺🇸 Vikings · United States
1320
-13
🇵🇪 Spanish · Peru
1260
-11
Player eAPM Actions Feudal Castle Imperial Opening
43 1,803 14:50 19:04 34:38 ⛏ Fish Boom FC
41 1,734 15:06 19:15 38:19 ⛏ Fish Boom into Fire Galleys FC
39 1,655 12:40 16:34 40:28 ⛏ Fish Boom FC
36 1,525 14:08 21:07 — ⛏ Fish Boom into Fire Galleys FC
35 1,458 14:18 29:25 — ⚔ Fish Boom into M@A
24 999 15:02 20:41 — ⚔ Fish Boom FC into Archers

Resources

Player Food Wood Gold Stone Spent Collected
13,595 13,797 6,405 2,495 36,292 40,015
11,155 13,396 4,030 2,230 30,811 32,912
9,175 10,814 6,735 1,500 28,224 31,561
11,225 10,623 3,305 200 25,353 30,335
11,880 8,325 3,760 1,240 25,205 29,633
8,625 9,205 1,185 1,230 20,245 22,171
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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