AoeStats
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MegaRandom

508026618Analyzed
3v3 RM · 10d ago on Sep 20, 2026· 25m 30s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Maya · United States
1351
+18
🇧🇷 Bengalis · Brazil
1339
+19
🇺🇸 Franks · United States
1317
+19
🇺🇦 Poles · Ukraine
1408
-19
🇧🇾 Mongols · Belarus
1395
-19
🇧🇾 Hindustanis · Belarus
1386
-18
Player eAPM Actions Feudal Castle Imperial Opening
44 1,127 11:00 15:48 — ⛏ Fast Castle
36 919 10:13 18:05 — ⛏ Fast Castle
34 880 11:35 17:24 — ⛏ Fast Castle
30 761 11:09 16:24 — ⚔ Archer Rush
28 702 10:07 18:04 — ⚔ Skirmisher Rush
25 647 12:12 20:55 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
6,635 3,887 1,645 100 12,267 13,107
4,950 4,586 1,595 750 11,881 13,640
4,505 4,465 975 750 10,695 10,736
5,190 3,288 550 1,465 10,493 11,479
4,300 3,284 1,630 650 9,864 10,692
5,310 3,355 910 230 9,805 10,376
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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