AoeStats
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Nomad

507778582Analyzed
3v3 RM · 11d ago on Sep 19, 2026· 38m 24s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇾 Dravidians · Belarus
1385
+14
🇺🇦 Huns · Ukraine
1374
+15
🇧🇾 Lithuanians · Belarus
1351
+15
1358
-15
🇦🇷 Persians · Argentina
1348
-15
🇪🇸 Koreans · Spain
1329
-14
Player eAPM Actions Feudal Castle Imperial Opening
44 1,677 12:57 16:53 — ⛏ Fish Boom FC
42 1,602 13:29 19:27 36:28 ⛏ Fish Boom FC
39 1,501 12:31 29:08 — ⛏ Fish Boom into Galleys FC
36 1,376 13:11 29:57 36:34 ⛏ Fish Boom into Fire Galleys FC
30 1,160 13:11 17:57 — ⛏ Fish Boom FC
28 1,094 14:30 21:54 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
10,685 8,395 5,455 870 25,405 27,286
7,315 12,955 4,355 200 24,825 28,436
6,425 9,851 5,175 990 22,441 25,033
6,045 10,518 3,015 1,400 20,978 22,291
7,125 6,762 2,260 1,100 17,247 17,581
5,600 7,618 2,120 1,200 16,538 17,783
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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