AoeStats
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Nomad

507771931Analyzed
3v3 RM · 11d ago on Sep 19, 2026· 47m 18s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇾 Burmese · Belarus
1366
+19
🇺🇦 Goths · Ukraine
1355
+19
🇧🇾 Britons · Belarus
1331
+20
🇧🇷 Portuguese · Brazil
1480
-21
🇳🇴 Vikings · Norway
1428
-19
🇧🇷 Malians · Brazil
1387
-18
Player eAPM Actions Feudal Castle Imperial Opening
39 1,835 13:03 19:15 32:34 ⛏ Fish Boom into Fire Galleys FC
39 1,823 13:23 22:33 41:05 ⛏ Fish Boom FC
36 1,702 13:16 18:42 37:24 ⛏ Fish Boom FC
34 1,611 14:12 20:54 41:05 ⛏ Fish Boom FC
30 1,422 15:00 20:47 44:37 ⛏ Fish Boom FC
28 1,333 14:55 20:54 39:44 ⛏ Fish Boom into Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
27,195 10,042 10,465 855 48,557 51,219
21,930 16,960 6,430 2,400 47,720 49,177
14,400 18,555 7,395 2,750 43,100 47,869
14,665 14,156 8,230 1,655 38,706 42,299
10,175 12,528 8,010 2,270 32,983 35,849
12,945 9,148 1,855 2,355 26,303 30,825
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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