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Pilgrims

507533942Analyzed
3v3 RM · 12d ago on Sep 18, 2026· 21m 1s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇾 Dravidians · Belarus
1340
+17
🇺🇦 Goths · Ukraine
1338
+17
🇧🇾 Mongols · Belarus
1313
+18
🇩🇪 Byzantines · Germany
1368
-17
🇩🇪 Berbers · Germany
1368
-17
🇩🇪 Koreans · Germany
1368
-18
Player eAPM Actions Feudal Castle Imperial Opening
41 865 9:45 19:53 — ⚔ Fish Boom into M@A
40 832 10:44 14:37 — ⛏ Fish Boom into Galleys FC
33 700 14:08 18:34 — ⛏ Fish Boom FC
28 594 12:04 17:09 — ⛏ Fish Boom FC
26 553 11:52 — — ⚔ Fish Boom into Archers
23 479 12:07 — — ⛏ Fish Boom into Fire Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
5,155 6,140 1,525 215 13,035 13,822
3,000 5,203 1,465 100 9,768 10,472
4,100 3,518 600 975 9,193 9,146
3,400 3,781 600 215 7,996 8,954
3,325 2,994 400 885 7,604 7,472
2,650 3,195 905 225 6,975 7,365
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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