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Pilgrims

507526366Analyzed
3v3 RM · 12d ago on Sep 18, 2026· 25m 27s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Goths · Chile
1358
+15
🇸🇰 Italians · Slovakia
1330
+16
🇺🇸 Byzantines · United States
1326
+16
🇧🇾 Burgundians · Belarus
1344
-16
🇺🇦 Maya · Ukraine
1342
-16
🇧🇾 Saracens · Belarus
1315
-15
Player eAPM Actions Feudal Castle Imperial Opening
41 1,053 11:14 16:27 — ⛏ Fish Boom FC
40 1,025 12:49 19:17 — ⛏ Fish Boom FC
37 941 10:09 14:41 — ⚔ Fish Boom into Archers
33 840 12:46 20:07 — ⛏ Fish Boom into Fire Galleys into Galleys FC
32 805 11:53 16:15 — ⛏ Fish Boom FC
28 708 12:45 19:05 — ⚔ Fish Boom into M@A FC

Resources

Player Food Wood Gold Stone Spent Collected
6,100 7,025 2,385 2,350 17,860 18,897
5,400 7,750 1,665 300 15,115 15,597
6,325 6,074 1,565 965 14,929 15,682
5,890 6,043 1,495 1,185 14,613 15,428
5,770 5,210 1,035 1,080 13,095 12,792
5,010 4,717 840 910 11,477 11,707
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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