AoeStats
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MegaRandom

507524959Analyzed
3v3 RM · 12d ago on Sep 18, 2026· 6m 21s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Koreans · Colombia
1398
+14
🇨🇴 Franks · Colombia
1384
+14
🇨🇴 Slavs · Colombia
1357
+15
🇧🇾 Persians · Belarus
1358
-14
🇺🇦 Malians · Ukraine
1357
-15
🇧🇾 Poles · Belarus
1329
-14
Player eAPM Actions Feudal Castle Imperial Opening
66 420 — — —
59 374 — — —
40 252 — — —
40 256 — — —
33 207 — — —
31 197 — — —

Resources

Player Food Wood Gold Stone Spent Collected
1,100 250 0 0 1,350 1,305
950 275 0 0 1,225 1,205
850 250 0 0 1,100 1,050
700 325 50 0 1,075 1,420
650 325 50 0 1,025 977
700 273 0 0 973 1,008
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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