AoeStats
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Nomad

507519412Analyzed
3v3 RM · 12d ago on Sep 18, 2026· 31m 1s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇾 Turks · Belarus
1358
+13
🇺🇦 Shu · Ukraine
1358
+13
🇧🇾 Britons · Belarus
1327
+15
🇮🇳 Malians · India
1347
-15
🇮🇳 Italians · India
1277
-13
🇮🇳 Berbers · India
1274
-13
Player eAPM Actions Feudal Castle Imperial Opening
45 1,391 12:50 19:26 — ⚔ Fish Boom into Archers
38 1,169 14:30 19:25 — ⛏ Fish Boom FC
35 1,098 13:57 20:57 — ⛏ Fish Boom FC
34 1,046 13:50 17:43 — ⚔ Fish Boom FC into Scouts
28 875 13:59 18:26 — ⛏ Fish Boom FC
20 617 13:43 19:17 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
8,775 5,770 660 660 15,865 18,070
5,340 6,355 3,605 105 15,405 16,886
4,275 5,490 1,515 2,605 13,885 13,215
5,520 4,542 1,500 365 11,927 11,178
4,300 3,830 1,290 2,170 11,590 12,408
4,165 4,170 1,010 0 9,345 9,841
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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