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Nomad

507509666Analyzed
3v3 RM · 12d ago on Sep 18, 2026· 73m 13s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
1349
+17
🇨🇳 Koreans · China
1317
+18
🇨🇳 Mongols · China
1299
+18
🇧🇾 Saracens · Belarus
1376
-18
🇺🇦 Shu · Ukraine
1376
-18
🇧🇾 Portuguese · Belarus
1344
-17
Player eAPM Actions Feudal Castle Imperial Opening
59 4,340 11:59 22:16 58:04 ⚔ Scout Rush
43 3,137 13:48 18:15 49:45 ⛏ Fish Boom FC into Fire Galleys
43 3,137 14:37 19:14 41:53 ⛏ Fish Boom FC
42 3,042 15:14 23:50 37:44 ⚔ Fish Boom into Archers
41 2,966 14:24 21:25 36:59 ⛏ Fish Boom FC
32 2,331 11:57 19:55 39:00 ⚔ Fish Boom into Drush FC

Resources

Player Food Wood Gold Stone Spent Collected
56,730 49,465 14,680 4,255 125,130 133,552
21,265 61,831 27,355 5,075 115,526 136,503
43,370 26,357 23,645 4,250 97,622 109,082
27,120 35,694 20,015 6,460 89,289 92,758
27,515 31,095 9,610 4,905 73,125 74,981
22,220 19,303 9,873 2,205 53,601 53,329
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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