AoeStats
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MegaRandom

507119810Analyzed
3v3 RM · 15d ago on Sep 16, 2026· 65m 48s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Hindustanis · United Kingdom
1374
+16
🇬🇧 Persians · United Kingdom
1355
+17
🇬🇧 Burgundians · United Kingdom
1351
+17
🇧🇾 Jurchens · Belarus
1393
-17
🇺🇦 Maya · Ukraine
1393
-17
🇧🇾 Wu · Belarus
1360
-16
Player eAPM Actions Feudal Castle Imperial Opening
46 3,031 9:54 14:59 36:56 ⚔ Archer Rush
39 2,599 12:13 18:53 36:35 ⛏ Fast Castle
37 2,412 10:30 13:52 30:02 ⛏ Fast Castle
36 2,352 8:22 14:05 32:49 ⛏ Fast Castle
30 1,947 10:00 15:50 32:03 ⛏ Fast Castle
27 1,748 10:09 15:45 52:14 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
59,485 23,880 16,710 6,675 106,750 119,875
33,750 28,549 20,985 6,145 89,429 113,553
29,460 32,293 14,880 7,540 84,173 89,285
38,805 16,436 17,095 6,635 78,971 105,831
38,665 23,314 10,425 3,450 75,854 83,058
26,475 27,545 10,895 5,955 70,870 72,350
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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