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Pilgrims

507111474Analyzed
3v3 RM · 15d ago on Sep 16, 2026· 46m 27s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇾 Romans · Belarus
1380
+13
🇺🇦 Celts · Ukraine
1380
+13
🇧🇾 Bulgarians · Belarus
1345
+15
🇧🇪 Tupi · Belgium
1335
-14
🇧🇪 Japanese · Belgium
1335
-14
🇧🇪 Bengalis · Belgium
1303
-13
Player eAPM Actions Feudal Castle Imperial Opening
43 1,990 13:31 21:03 43:03 ⛏ Fish Boom
42 1,958 10:07 22:46 34:41 ⚔ Fish Boom into M@A into Fire Galleys
39 1,816 11:05 23:56 — ⛏ Fish Boom into Galleys into Fire Galleys FC
35 1,608 11:29 18:53 39:03 ⚔ Fish Boom into M@A into Fire Galleys FC into Galleys
31 1,445 10:37 27:04 — ⚔ Towers into Champis
22 1,027 13:16 18:37 40:40 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
20,680 17,860 8,230 335 47,105 55,506
14,365 12,546 6,795 3,020 36,726 40,514
16,390 10,683 3,890 4,005 34,968 37,799
15,420 10,173 6,850 1,135 33,578 35,766
11,540 9,949 4,780 405 26,674 28,024
7,295 7,905 2,535 1,120 18,855 22,700
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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