AoeStats
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MegaRandom

507103686Analyzed
3v3 RM · 14d ago on Sep 16, 2026· 55m 8s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇱 Mongols · Israel
1514
+10
🇨🇦 Tatars · Canada
1493
+11
🇧🇷 Wei · Brazil
1373
+16
🇧🇾 Georgians · Belarus
1393
-13
🇺🇦 Britons · Ukraine
1393
-13
🇧🇾 Turks · Belarus
1356
-11
Player eAPM Actions Feudal Castle Imperial Opening
46 2,556 9:44 23:10 40:28 ◆ Fire Galleys into Galleys FC
42 2,329 9:34 26:05 32:01 ◆ Galleys into Fire Galleys FC into Fast Imp
42 2,338 11:25 21:29 36:04
38 2,122 10:08 22:55 36:29 ⚔ Fish Boom into Archers into Scouts
35 1,914 12:09 17:39 34:31 ⚔ Fish Boom FC into Skirms
34 1,882 11:18 22:12 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
26,460 16,687 19,405 2,800 65,352 70,450
18,845 24,670 16,000 4,850 64,365 70,035
13,375 27,584 19,700 3,605 64,264 70,689
25,005 20,769 9,475 2,775 58,024 63,876
16,890 25,603 11,865 2,390 56,748 62,389
7,090 5,183 1,120 1,080 14,473 14,690
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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