AoeStats
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Nomad

506890841Analyzed
3v3 RM · 16d ago on Sep 15, 2026· 29m 30s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇦 Persians · Ukraine
1377
+16
🇧🇾 Poles · Belarus
1376
+17
🇧🇾 Inca · Belarus
1337
+19
🇳🇱 Berbers · Netherlands
1409
-18
🇳🇱 Tupi · Netherlands
1377
-17
🇳🇱 Japanese · Netherlands
1373
-17
Player eAPM Actions Feudal Castle Imperial Opening
45 1,342 13:15 17:22 — ⛏ Fish Boom FC
40 1,191 13:18 23:49 — ⚔ Fish Boom into M@A
38 1,112 15:49 24:44 — ⚔ Fish Boom into Champis
34 1,007 15:36 22:28 — ⛏ Fish Boom FC
29 842 14:07 20:01 — ⛏ Fish Boom FC
28 837 14:44 28:05 — ⛏ Fish Boom

Resources

Player Food Wood Gold Stone Spent Collected
8,130 7,617 1,500 750 17,997 20,153
6,770 5,365 1,370 420 13,925 14,138
5,200 5,654 2,120 850 13,824 14,986
5,825 5,553 1,105 385 12,868 13,410
4,855 4,148 795 1,010 10,808 10,554
3,250 2,817 385 850 7,302 6,951
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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