AoeStats
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Nomad

506883812Analyzed
3v3 RM · 16d ago on Sep 15, 2026· 41m 58s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Sicilians · Taiwan
1503
+12
🇹🇼 Magyars · Taiwan
1255
+23
🇹🇼 Mongols · Taiwan
1122
+27
🇺🇦 Malay · Ukraine
1417
-21
🇧🇾 Italians · Belarus
1416
-21
🇧🇾 Bohemians · Belarus
1374
-20
Player eAPM Actions Feudal Castle Imperial Opening
42 1,775 13:23 17:21 39:57 ⛏ Fish Boom FC
39 1,643 13:19 18:11 — ⛏ Fish Boom FC
37 1,548 12:21 29:04 — ⛏ Fish Boom into Fire Galleys FC
35 1,451 13:25 16:58 — ⛏ Fish Boom FC
35 1,455 14:18 18:44 41:28 ⛏ Fish Boom FC
31 1,290 14:13 17:49 35:31 ⛏ Fish Boom FC into Fire Galleys

Resources

Player Food Wood Gold Stone Spent Collected
16,565 16,010 8,535 3,300 44,410 48,549
14,695 16,821 5,945 2,785 40,246 45,148
11,575 10,506 3,450 2,925 28,456 27,914
7,165 9,455 2,345 1,525 20,490 21,273
7,675 7,889 2,655 1,615 19,834 19,859
8,340 5,205 1,775 815 16,135 17,088
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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